This week I got TMNT, and reconfigured my little arcade to it's "final" form to fit 6 pins (just waiting on labyrinth)
I am trying hard to create a nostalgic 90s arcade atmosphere with my lighting. The room itself is dark grey, window blacked out. It has 4 lights on the ceiling which "breath" through all colors independently. The pins have blacklight strips under them for the carpet, there are blacklights mounted elsewhere including on Foo which is my designated "UV" game.
For the pins themselves, warm white light is very important. So is the pins being bright enough to play in a dark room.
TMNT looks pitiful in there compared to my other pins. Which is a shame because it's such a colorful, beautiful game (one of the main reasons I bought it). only 1/3rd of the GI bulbs are white, and it's cool white. I dunno man. It's bad. So I'm focusing on that pin next.
Because of what a pain in the ass these mini spots are, I did consider doing diy stadium lighting. I have pinstadium fusion neon ultra max magnum whatever on my IMDN, which is out in the garage, but I don't love it. The GI kind of washes everything out, you miss the glow from underlit plastics. The flashers overpower everything. Alligator clips yucks. visual impediment of the channels on the sides, partially obscuring the art blades. As I compared all my pins, I realized I really prefer the mini-spotlight approach. It's a scalpel whereas stadium lighting is a sledge hammer. You still get some moodiness with the mini spots. It's not perfectly consistent lighting, but it's good enough.
Here's me comparing all of my modern pins, and what i've done to them GI wise. I'll work on TMNT first, then maybe lower half of GZ. Top half of GZ i want to wait until my stumblor backboard is complete. I want to light those up somehow. Also have diddy buildings to install, and want to light those / use them to mount lights to.
Have some cool ideas on TMNT to try, hope to share if it works out.
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Added 19 days ago:
invalid photo, start of game has different GI