Ok, I am really reaching here. Bear with me and if I'm way out in left field, I apologize in advance for wasting your time.
I replaced all the incandescent bulbs on my Champion Pub with SMDs. Happy with the overall result, visually. Quick synopsis, just so everyone has some background:
Comet 1SMD Retros for the GI, 2SMDs for inserts and backglass.
Comet various flashers for all flashers.
Since I replaced the flashers... I *THINK* my jump rope solenoids (the popper and the jump rope magnet) have been firing with too much force. Again, I think when I replaced the flashers is when it started happening. Prior to lighting upgrades, they seemed to fire properly and accurately, but now the popper (the solenoid that launches the ball into the jump rope toy) blasts it too far, almost to the side wall sometimes, where it hardly lands on the jump rope magnet. And if it happens to land on the , the jump rope manget launches the ball very high or irregularly, so that I'm lucky to get one jump, even if I time it correctly.
I think you know where I'm going with this.
Could the SMDs, in all their power-saving glory, be causing adverse affects in gameplay? By perhaps not drawing ENOUGH current from the solenoids?
Thanks for your thoughts, I looked at the solenoid/flasher table tonight and didn't see an immediate connection, but I'm no expert.
@mods, sorry if this is in the wrong forum, please move to DMD if needed.