Quoted from iceman44:Spooky efficiency and number of builds per week has grown over the past year it appears.
I don’t remember how Spooky did the non refundable deposit thing last time other than it was opening up the orders at a certain time and ended up being a shit show with server issues and such.
Nvm, Treybo summarized the time line ^^^
I ended up buying a low 100 spot from someone. CE butter
I know a lot people ended up being pissed off because they didn’t ultimately like Halloween or figured out they were going to lose $$$
I like my Halloween a lot.
Hard to say “it’s the 1st Spooky pin that has ever lost value” which isn’t true, and think Halloween was a one off when you are starting from a MUCH higher price point.
Just like Bond, TS4 etc, you are going to lose $$$ on the secondary market when you go to sell.
Thus, there should be zero FOMO. If we all haven’t learned that lesson by now then there is no hope for us.
All that said, I don’t know how Spooky is going to get away from the “non refundable” deposits?
You don’t want a bunch of looky Lou’s clogging up the pipeline and they need some visibility on what they can expect to build.
However, they will need to allow a longer time frame to allow buyers to evaluate some game play BEFORE $$$ becomes locked, unlike last time.
Bottom, the FOMO model should be on life support, zero reason to believe you can’t get any game later at the same price or probably cheaper, and that includes JJP, Stern and everybody else
I’ll probably get a Scooby game if it looks good. Just won’t be on a FOMO rush.
I've never understood the CE/LE announcement with the launch of a game. I really don't understand it now that some are trying to get $13K out of them before anyone has really got to play them.
I would think they would do a 2 tier BSE/Standard or Premium/Pro to start. If the game is a hit or becomes a hit then you can base your CE run on it. Similar to how Adams Family gold went. If the game is a monster, like Godzilla, do a run of 1000 CE/LE's and charge whatever you think the market will bear. If it's an underwhelming game like TS4 or Munsters, then either cut the CE run to a much smaller number or don't do one at all. Focus the capital on improving the code since that seems to be where all the main gripes come from on these newer games.
I guess it doesn't matter to manufacturers as they sell out of their CE/LE's almost immediately but I sure don't see why they wouldn't wait so they could make a true CE/LE while keeping people from feeling like they got burned. I would think this way would also help with eliminating scalpers. Sure, you will have some people pay a premium because they want their premium now but, for the most part, it will surely slow them down.
This doesn't just pertain to Spooky, but the industry as a whole.