Quoted from vikeking27:I've periodically had this issue where the drop targets just keep cycling in attract mode, and in gameplay. Usually lifting the playfield and jiggling the connectors would fix the behavior for a bit, and over time it would come back. Well, tonight every time a drop target attempts to trigger - the game reboots itself. I had a spare drop target board Spooky sent for the original issue, I put that in, and the issue still happens, so the game is basically unplayable right now - the drop target will trigger during the boot-up sequence, cause the game to reboot and create an infinite loop of uh, bad times. Any ideas?
For the drop targets resetting in attract mode, from:
https://www.scottdanesi.com/?page_id=783
Drop Target Issues
Drop targets are constantly cycling during attract mode
This is the machine telling you that it thinks there are balls stuck behind the drop targets. If there are not balls there, the opto switches are not registering properly. Check your opto power and check to ensure these opto switches are working correctly in the service mode switch test. This is most likely a serial cable (gray shielded cable) came unplugged to the switch boards.
Have also seen where a bad opto in the VUK behind the drop targets can cause the game to constantly reboot. The latest beta code for TNA includes a fix for that:
## Bugs Fixed ##
- Fixed issue that upon certain opto failures would cause the game to boot loop
This code can be found here:
https://www.scottdanesi.com/?page_id=1724